![]() ![]() ![]() By today’s standards this isn’t much, although back when this title was new it’s plenty.īeyond the time mechanics, there are some other slight differences from previous titles. Honestly, the only change is the stage going from sickly colors to bright vividly colors. Now the good or bad future where you fight Robotnik isn’t really that different. ![]() Doing the same for the other act will change the boss battle. With those items gone, you will obtain a message saying you made a good future for that act. When you destroy every item added to the past (usually a teleport and hologram) the zone changes with it. However, destroying them also effects the future. You can destroy these usually resulting in happy animals jumping around. Additionally, most stages feature a Metal Sonic hologram and robot teleporter. Unlike the future the past shows you a vibrant happy world full of life. Present stages are similar to previous titles in design, but the really important one is the past. These are generally dark/dreary places with many enemies in addition to broken machines. Acts set in the future show you the grim fate the world will suffer under Robotnik’s control. However, this is where the mechanics get interesting.Įach time period has its own theme and unique design. By passing over one, you will be able to travel to that period, by running really fast without being stopped. You see every act has various sign posts with the name past or future on them. This is also the basis for the uniquely different past/future system utilized in this game. He achieved this by creating a Metal Sonic who altered the past. Sonic CD starts with Doctor Robotnik in control of the world. However, was the game worth the wait? Are nostalgia glasses required to enjoy this game or is it one of the best in the series?įind out as we take a look at the HOTs and NOTs of Sonic CD. Sega however shocked fans by starting a small Sonic CD marketing campaign which ultimately led to a digital re-release. Having only seen a PC re-release, in addition to having a spot in the Sonic Gems Collection it appeared as if many gamers would have missed the chance to enjoy this title. All of the other effects sound okay, but still seem to have some slight lag.For ages it seemed like Sega had forgotten about its short lived Sega CD and with it Sonic CD. The Genesis original and the Mega Collection alternate between the left and right speaker for each ring collected, the Genesis Collection seems to only have that sound coming from the left channel. Also, the ring collection sound seems to be different. I did notice some audio lag on the Sega Genesis Collection tho. On the PS2 forcing progressive scan (holding X and triangle), the sound still was in sync. Even emulated on the 360 (Xbox backward Compatibility running in 480p) I noticed no audio lag. My current set I play via Component on my 360 and my PS2. When I had the GCN version, I played via S-Video on my old Sony Wega SDTV. I didn't notice any sound effect delay, between any version at all. Most noticeable is in Sonic 2 (my personal favorite), when completing a level and passing a signpost, the Gamecube version of Mega Collection is correct whilst the other versions have a "buzzy" sound effect instead. Sound effects differ between the two versions. In Sega Genesis Collection, you are allowed a bit more freedom to fit the emulated game to better fit your screen.Ģ. The screen can be zoomed in however by clicking the right thumbstick on the Xbox and PS2 versions. I did notice the slight change in screen resolution between the GCN version and the other consoles. (first hand impressions/experiences here.)ġ. Even further, the emulation in the more recent Sega Genesis Collection seems to differ even further. There are some slight differences between the PS2/Xbox versions compared to the Gamecube version that I noticed right away. ![]()
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